Sparse voxel octree raycasting Ecrit par Guest le 2008-10-14 13:08:36 Hello, this post is not related to OpenGL3.0, but I couldn't find another place for it (sorry). I have read your paper on interactive gigavoxels and find it very interesting. Do you think it's possible to build a simple game using this voxel technology with for example procedurally generated buildings and terrain? That would be really cool. |
RE: Sparse voxel octree raycasting Ecrit par Cyril le 2008-10-16 12:44:01 Thank you for these comment on my paper ! This "technology" (I prefer the word "technique") has been designed to be used in video game. Terrains is a good application for it, especially for terrains covered by forests for instance. Voxels is THE representation for very detailed objects. Not because it's cool but because it's EFFICIENT, in term of memory usage and in term of rendering efficiency. There is many advantages and among them is filtering. Filtering thousands of triangles is difficult as filtering voxel fields is easy ;-) A link to my research page: artis.imag.fr/Membres/Cyril.Crassin/ |
RE: Sparse voxel octree raycasting Ecrit par Guest le 2008-10-16 14:08:08 Thanks for your explanation. That really sounds awesome! I have read a good deal of papers about voxel rendering the last couple of months, but I have to say that your technique is the closest to being implemented in a practical way. You also mentioned shadows and animated data at the end of your paper. I can't wait to see that happen. Good luck with your PhD. |
RE: Sparse voxel octree raycasting Ecrit par Guest le 2008-10-16 14:17:36 Thanks for your explanation. That really sounds awesome! I have read a good deal of papers about voxel rendering the last couple of months, but I have to say that your technique is the closest to being implemented in a practical way. You also mentioned shadows and animated data at the end of your paper. I can't wait to see that happen. Good luck with your PhD. |
Ecrit par Guest le 2008-10-16 14:19:00 Sorry for the double post. My browser is doing weird things. |