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Accueil

GigaVoxels at Siggraph 2009
18-06-2009

Come to see my talk on GigaVoxels at Siggraph 2009 !

Friday, 7 August | 3:45 PM | Room 260-262

I will present the new GigaVoxels pipeline implemented in CUDA and discuss about it's integration into video games. I will also present new results we get and especially the very efficient implementation of soft shadows and depth-of-field effects thanks to intrinsic properties of GigaVoxels hierarchical structure and volume Mipmapping mechanism.
http://artis.imag.fr/Membres/Cyril.Crassin/

cudaGigaVoxel_Coral01
cudaGigaVoxels_Forest_03
cudaGigaVoxel_Lion01
BlastedBunny2
cudaGigaVoxels_DragonField2a
bunnyCC_MYedit2

commentaire(s)
Framerate question
Ecrit par Guest le 2009-07-08 10:30:02
Awesome images, Cyril! What's the framerate of the lion structure and the squid-like structure on a GTX280?
RE: Framerate question
Ecrit par Cyril le 2009-07-08 14:30:05
Thanks ! I get 20-60Hz on both scenes depending on the amount of streaming and in 512x512, without shadows. With shadows it's a little bit slower.
Availability
Ecrit par Guest le 2009-07-08 16:09:39
Is there any chance this will be filmed or something for people who can't make it? 
 
Also, you said something a while back about releasing the source code for this. Any news on that? 
 
Keep up the good work!
videos
Ecrit par Guest le 2009-08-13 13:19:58
will you post a video of the landscape ? I would really like to see it. Demo would be nice too :-) but I'm not sure you will do - perhaps you want to create a commercial product from your software.
Normals and filtering
Ecrit par Guest le 2010-06-13 16:32:30
Hi Cyril and thanks for your great work. 
Just a simple question, i read your giga voxel paper and i could not figure out if you store a border for each brick for trillinear interopolation? If not how do you manage to create such good lighing? 
 
Thanks from Peter
Ecrit par Guest le 2010-09-01 08:33:47
I am wondering if the source for GigaVoxels is available as well?

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